给大家推荐一个非常带劲的的欧美赛博朋克风格ACT大作最新版本!
PureOnyx~纯净的红玛瑙!V8月31日测试更新版 (Malise and the Machine)
这是国外大佬Eromancer的一款3D画风ACT大作! 本作拥有非常流畅的格斗场景,拳拳到肉的爽快感觉! 建模画风十分的出色,还有着3D动画一般动态H场景~ 然后还有非常丰富的道具装备系统,绝对是超级潜力大作~ 非常值得一玩,ACT爱好者绝对不可错过的佳作哦~
由我[三次郎]自购
游戏介绍 我们的女主红玛瑙行走在新都市的反乌托邦街道之上步履维艰。 她会遇到帮派,犯罪集团,腐败的警察部队以及阴险的巴别塔公司生化怪物! 能帮助她自己的,只有她自己的双拳!
更新: Changelog (** indicates items added or being added since the August 24 Inner Circle test release. The following is only a list of player-facing changes, unless otherwise noted:)
H Scenes
** Fixed issue where enabling H content on Red-Light stage during an enemy encounter would cause the background H scenes to try to gather bystanders, sometimes calling enemies from across the map and soft locking the game. Added SFW StruggleIntro/Loop for Onyx’s Vioreaper scenes so that it is compatible with adult content filter (when H content is turned off) Reaching max exhaustion no longer instantly ends grappling — it simply disables escape input. This allows for ensuing animations to be viewed and prevents continuity issues with animations. Combat
** The player can now Dodge by holding left/right direction + pressing Shift (keyboard) / R1 (controller) ** Changed Defend control to Shift (keyboard) / Hold R1 (controller) while standing still. ** Changed Interact / PickUp control to the old Defend key/button: C (keyboard) / Circle (PS) / B (Xbox) Stage
** Fixed fire SFX looping issue + improved volume levels Added framework for traps, attacks from non-actor sources, and damage over time attacks Added explosive barrels and ground fire environment hazard Added pyrotechnic traps to the Red-Light test stage Explosive barrels can now spawn during wave survival events. Enemies
Expanded attacks and friendly fire backend system to accommodate traps and environmental damage. Increased delay for standard enemies to be able to use H attacks again after an H scene ends to 5 seconds. Fixed enemy knockdown/ground hit animations being smoothed unintentionally. Result is the intended jolt / floor bounce. Crawler and Larva combat animations are much less stiff now (removed overly aggressive crossfading) Fixed a major issue that would occur when Larva/Crawlers were killed by anything other than Onyx Performance / Optimization
Knocked almost 13% off the disk size of the game. Splicer Looter now properly uses performance (LOD) rig during combat. Performance boost while he is onscreen. UI
Fixed Skip message during grappling when H content is disabled so that it is SFW.
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